Aspects of Realism: Golf Simulation - Terrain v0.1a

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Version 0.1a

This is the initial development of a display engine that will display a height mapped golf course. The mesh is structured in such a way that each point's x and z coordinates adhere to a grid, while the y coordinate (the height) can be altered to represent the contours of a terrain. At present the heights are completely random. Moving the mouse over the applet will alter the viewpoint. Right mouse button to move forward, left to move back.